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Platformer pathfinding & enemy AI — enemies that really chase you across platforms.
Every jump is simulated step by step like Rigidbody2D, and the enemy replays exactly that arc.
Ground, one-way platforms, slopes and ladders. Bake in the editor or in the background at runtime.
Enemies climb, wait at docks, ride, pick the best stop and drop onto platforms from above.
Ground chaser, jump ambusher, ranged shooter and flyer, with knockback, stun and clean give-up.
Each enemy type has its own jump height, speed and size, and takes its own routes.
Behaviours talk to an INavAgent interface. Attacks raise events, so any health system works.
Unity 2022.3 LTS and Unity 6 · Built-in and URP · Full C# source · No third-party dependencies
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